His tutor was Charles Lloyd, later Regius Professor of Divinity. Leya (I believe her name, the one you need to save Gareth to get her to remove other collars) is AFAIK the only other way to remove collars, though possibly if you get to Act 2 and still have them, there has to be some other way to get them removed. Talk to her, and you can have her remove all Source collars in the party.īe sure to check back with Twinfinite for more information on Divinity: Original Sin 2. Sir Robert Peel, 2nd Baronet, FRS (5 February 1788 2 July 1850) was a British Conservative. You can become the 'One' in the Fort Joy Arena and the blacksmith will remove one of your collars, but not all of them. She’s seated on a bench next to the Seekers camp waypoint. After doing so, go back to the Seekers camp and talk to the NPC Leya. As part of the story, you’ll have to rescue Gareth from Braccus’s Armory. Later on, after you escape Fort Joy, you’ll arrive at the Seekers camp. However, you can only remove the collar on your player character. Complete the trial, and you’ll be able to talk to the tinker (located back in Fort Joy, not the underground area) to remove the Source collar. This will take you down to an underground passage where you can attempt a combat trial. When you first arrive at Fort Joy, examine the hatch on the ground near Griff. However, there is a way to remove them, though you’ll need to be a little eagle-eyed. This prevents you from using any Source powers or magic, essentially putting you at a slight disadvantage when you’re in combat. When you first start out in Divinity: Original Sin 2, your character, along with all potential party members, will have a Source collar strapped to your neck. Removing All Source Collars in Divinity: Original Sin 2
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